It's often easy to overlook, but there are so many functions I consider it invaluable. You can even leave troops out of the starting lineup (like Sisters against ranged troops). It basically lets you rearrange your army at the start of every battle, like placing Sentinels next to weak troops or putting your Crossbowmen in the corner. Tactics is a brilliant skill every hero should get. (In hindsight, I should have saved some skill points.) The most important skill I pick up, though is this: The rest of Slava's skills and spells also finally open up. It's one of those maps that got a little easier, as enemy Sisters won't be able to Heal like they once could have. Heh heh heh.Īs you might expect, we'll be facing a lot of Haven troops on this map. Also break many Wolf heads, like old times. Good! Slava and Kraal ride together, like old times. Give me time to fortify this castle, then we'll go hunt Wolf heads together. Moving a little up ahead brings our favourite Orc back. The ideal option is to build the Sisters last, as their lower numbers are a liability early on. We won't be able to upgrade the Marksmen or the Sisters, so we'll have to make do. We can build all 3 core dwellings, as well as upgrade the Sentinel building. Before that though, let's see what we can build. In any case, we start in front of a town already, and we're given an early task of grabbing the nearby mines. Slava has grown one heck of a backbone, it seems. How much are you willing to bet? Go, and see that the duchy prepares for war! Go to Eastalon and make sure the children are safe, and tell Master Jorgen to prepare for a siege. I will find Kraal and see what can be done. You speak of religious theory, but now you are the student, and the course is political practice. Yes, how convenient it is that he starts on my lands!ĭuke Slava, I entrust your children in the ways of Elrath, the Dragon of Light. Orcs and Humans Don't Get Along (YouTube via Polsy)īut the Duke of the Wolf holds an imperial decree from the Emperor, allowing him to drive the Orcs out of the empire. That's a fairly useless one for this map in hindsight, actually. The third is you get your first hired hero free. The second trait is the +4 Morale to Haven heroes, which you'd only get from beating the Haven campaign before. It's not a big deal either way, the most important trait is the +3 Core creature/week one. We should actually only have 1 slot at this point, but because I've earned a lot of Destiny Points (acquired through achievements from playing the game), I have the maximum of 3 slots. Starting from this map, we can now pick traits and bonuses before the map starts. Part 4: Tutorial Campaign, Map Two, Part One
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